Best Infantry Commanders

In this guide, we are going to show you the best infantry commanders in Rise of Kingdoms and the best ways to make the most of them!

infantry commanders Rise of Kingdoms

Infantry troops are one of the slowest moving units, but they are tanks in the Rise of Kingdoms. They offer an ideal option for players who want to be able to handle any of the hard hits while dishing out strong and devastating attacks.

This gives us a guide to the best infantry commanders to offer infantry bonuses to attack, defense, and health.

If you’re looking at the possibility of flexing your abilities to survive difficult battles when doing serious harm. You certainly want to look at choosing a few army commanders to start spending the time and resources on.

I’ll share in this guide the best commanders of infantry in the Rise of Kingdoms. These commanders’ rankings are based on skills, pairings, and skills. Nevertheless, there is some contentious position. When you see anything about which you disagree, drop a comment so we can talk to you.

Why You Should Use Infantry Commanders

One of the key reasons why you should find the Rise of Kingdoms’ infantry commanders is that they are one of the tackiest in the game. Nearly every Infantry Commander has an extensive health pool and the capacity to increase security and enable shields to withstand hard blows. This makes them a top pick for late matches, while Cavalry Commanders do major harm to the heavy lift and archer Commanders.

It is worth considering rolling infantry commanders in one of the top alliances so you can support your allies on the front line. You would also want to know the best commanders of infantry in Rise of Kingdoms to help you prepare in advance where and when to spend your sculptures.

Without further ado, here are our best infantry commanders ranked to play right now in the game.

The Best Legendary Infantry Commanders in Rise of Kingdoms

Guan Yu

1. Guan Yu

Guan Yu is one of the greatest commanders of the infantry.

He has an active skill, which can damage 2,000 up to three goals. His passive skill is also 50% likely to deal further damage to the targets by an additional 1400. Therefore, he was one of the deadliest battlefield commanders.

The assault by Guan Yu increased by 30% and the pace of the march fell by 15 percent. Each time he leaves the war, a few of his troops are healed and the number of troops and the healing factor is growing. His final skill raises the damage to his active abilities by 15% for three seconds.

Although Guan Yu was supposedly “married” with Leonidas I because the two commanders had good synergies, Guan Yu and a powerful commander like Alexander the Great and Charles Martel are a smart idea to get the 15 percent skill damage bonus. It’s also a great idea!

Guan Yu Summary:

  • Deals 2,000 damage by his active skill up to 3 targets in a fan-shaped range.
  • Increases damage by 15% when attacking a city.
  • Reduces enemy’s attack by 30% when attacking a city.
  • Increases infantry attack by 30% and march’s speed by 15%.
  • Heals for 1,000 health points upon leaving battle.
  • Has a 50% chance to deal 1,400 additional damages to the current target.
  • Increases skill damage by 15% when he gains shield.

Why is Guan Yu the Best Infantry Commander?

  • Powerful active skill that wrecks havoc.
  • Great for attacking enemy cities.
  • Fast marching speed.
  • Good self-healing capability.
  • Solid sustained damage ability.
  • Strong debuff, reduces enemy target’s attack by 30%.

Alexander the Great

2. Alexander the Great

Alexander the Great is a legendary commander who is my pick. His active skill gives the leader a shield that picks up new attacks and offers a small shield. Nevertheless, the ability to fire big guns to enemies with passive charge abilities is what makes Alexander the Great a successful legendary commander.

This legendary commander can dynamically play on the battlefield by increasing the attack when the shield is down and increasing defense while the shield is up. Infantry earns a 30% attack and a pace boost on the board, making Alexander the Great a widely sought after leader.

Alexander the Great Summary:

  • Forms a shield that absorbs 1,200 damages for 4 seconds.
  • Forms a shield for a nearby friendly army that absorbs 600 damages for 2 seconds.
  • Increases damage taken for 3 nearby enemy targets by 30% for 4 seconds.
  • Has a 10% chance to deal 1,700 damage as well as reducing the target’s healing effect by 30%.
  • Increases infantry attack and march’s speed by 30% while on the map.
  • Attack increased by 40% while the shield is down.
  • Defense increased by 30% when the shield is up.

Why is Alexander the Great the Best Infantry Commander?

  • Amazing at absorbing a ton of incoming attacks.
  • Balanced defense and attack, making him a great field commander.
  • Can dish out a serious amount of damage and weaken their healing effectiveness.
  • Moves around on the battlefield quite fast thanks to improved march speed.
  • Dynamic gameplay that tailors to his advantage, does more damage when the shield is down and increases defense when it is up.

Richard I

3. Richard I

Richard I is often the most overlooked legendary commander because some players assumed that he is meant to be a solid defensive commander. However, his skills have proven him to be one of the amazing commanders on the field. His active skill heals injured troops and decreases upwards to 5 targets’ march speed by 15% and the damage is reduced by 30%.

One of his passive abilities improves healing by 30% and decreases damage done by the enemy watchtower. It makes him an excellent candidate for capturing enemy cities in tandem with any infantry commander. Infantry is also targeted and defended with a flat 15% by passive skill when you max Richard I is Lionheart.

Richard I Summary:

  • Heals his army for 1,400 health points each time he activates active skill.
  • Reduces up to 5 targets’ damage by 30% and march speed by 15% in a fan-shaped area.
  • Reduces damage taken by 15%.
  • Increases counterattack damage by 10%.
  • Increases both Infantry defense and attack bonus by 15%.
  • Increases healing received by 30%.
  • Reduces watchtower damage taken by 30% when serving as a garrison commander.
  • Further reduces damage taken by 5% and increases infantry attack vs cavalry by 2%.
  • Every 10 seconds, apply a 50% march speed reduction on the target.

Why is Richard I the Best Infantry Commander?

  • One of the best infantry commanders in the game.
  • Extremely tanky.
  • Amazing self-healing ability.
  • Can cushion massive blows and hold the frontline easily.
  • Hits up to 5 targets, applying damage reduction and march speed.
  • Increases the amount of healing received, great when partnering with a support commander.
  • Best infantry commander for wrangling cavalry commanders.

Charles Martel

4. Charles Martel

Another great legendary infantry commander I think is worth considering investing your time and energy in is Charles Martel. His active skill offers a huge shield that prevents incoming damage and, at the same time, increases the damage done by 30%, which will help Guan Yu a lot.

While Charles Martel plays more on the defensive side as Richard I does, he comes with the advantage of being able to reduce counterattack damage by 30%, which plays nicely when an enemy decides to attack you. Out of all commanders, Charles Martel gives the biggest flat buff to infantry, increasing health, defense, and marching speed by 20% with the enhanced skill.

Charles Martel Summary:

  • Absorbs 1,200 damages with a shield.
  • Increases troops damage by 30% while the shield is active.
  • Increases infantry attack and defense by 15%.
  • Increases watchtower defense and garrison attack by 10%.
  • Increases counterattack damage by 30%.
  • Increases infantry health, defense, and marching speed by 20%.

Why is Charles Martel the Best Infantry Commander?

  • Can easily soak tons of damage.
  • Deals high damages while the shield is active.
  • Massive permanent bonuses to infantry’s defense, attack, health, and march speed.
  • Awesome commander for holding the front line.
  • Watchtower and garrison troops get extra love.

Constantine I

5. Constantine I

Don’t get me wrong, Constantine I is great for keeping on to rallying armies because of his passive skill, which does a lot of healing and decreases skill damage by 40% while shielding. This makes it completely perfect to pair with Charles Martel (optimal) or Alexander the Great (not recommended, but if you don’t have Charles Martel, it’s a secondary option).

One explanation why Constantine I is great at protecting your city is that the health of infantry troops is raised by 40%. At the same time, his active skill reduces the enemy’s assault by 40% and decreases the threat to his army and surrounding friendly armies by 10%. That makes him the perfect leader to be kept at the front line.

Constantine I Summary:

  • Reduces target’s attack by 40%
  • Reduces damage taken by 10% for self and nearby friendly allies.
  • Increases infantry’s health by 40%.
  • Increases garrison and watchtower attack by 10%.
  • Heals himself for 15,000 health points once army strength is below 50%.
  • Increases troop attack by 15%.
  • Increases troop defense by 5%.

Why is Constantine I the Best Infantry Commander?

  • Awesome self-healing capability.
  • Incredible tanky thanks to a huge health pool.
  • Friendly buff that reduces damage taken, great for field battles.
  • Solid defense helps mitigate incoming attacks.
  • Strong garrison and watchtower attack, which makes him an incredible lethal defender.

Leonidas I

6. Leonidas I

Finally, Leonidas is another legendary cavalry general worth considering. He may not be the best leader on his own, but he’s married to Guan Yu because of good synergy — the ability to silence multiple targets and allow the pairing to deliver a devastating blow.

Leonidas I succeed at improving the infantry soldiers’ assault when on the map. One downside that comes with it is that when the military strength under his leadership falls below 10%, all his troops go into rabies mode, which immediately reduces the total damage by 400 percent. That is a nice skill to have and serve as the last stand to do some serious harm.

Leonidas I Summary:

  • Increases the health of troops by 30% for 3 seconds after using an active skill.
  • Deals 600 damage up to 3 targets in a fan-shaped range. Does 50% extra damage if the target is silenced.
  • Increases defense by 30% and rage generation by 15%.
  • Gains 800 shield points and increases attack by 15% when army strength is below 50%.
  • Increases troops’ attack by 40% while on the map.
  • Deals 400% increased damage and reduces damage taken by 50% when army strength is below 10%.

Why is Leonidas I the Best Infantry Commander?

  • Awesome damage-dealing skills.
  • Fast rage generation.
  • Final standability to pull off sucker punches.
  • Good defense capability.
  • Large health pool.
  • Pairs well with commanders that can silence enemies.

Best Epic Infantry Commanders in Rise of Kingdoms

Sun Tzu

1. Sun Tzu

Sun Tzu is one of the strongest and awesome infantry commanders to level up right away. If you’re playing as China, you can get him as your starting commander. But the key reason Sun Tzu is ranked as the first epic leader to pick up infantry troops is due to his strong active skill and strong passive skill. His active skill does damage up to five goals and easily creates frustration.

Besides, his passive skill increases the damage to active skill by 20 percent, which is fantastic to have, further cementing his status as the best epic infantry commander in the Rise of Kingdoms. Master Strategist, a passive skill, offers a 10% flat boost to the infantry’s attack and defense value — a required buff.

Sun Tzu Summary:

  • Hits up to 5 targets in fan-shaped area damage.
  • Increases active skill damage by 20%.
  • Pairs well with nukers.
  • Reduces enemy damage in field battles by 10%.
  • Increases Infantry Health by 10%.

Why is Sun Tzu the Best Infantry Commander?

  • Very tanky.
  • Great for nuking.
  • Provides extra damage.
  • Fast rage generation.
  • Awesome support commander

Eulji Mundeok

2. Eulji Mundeok

Eulji Mundeok is another great epic infantry leader to consider leveling up. When you choose Korea as your society in the Rise of Kingdoms, you can get it as your starting leader. Although he is primarily well suited to defending your city, one of his passive skills gives his troops a 10% chance to do 100 percent more harm, which can turn deadly if you’re lucky.

At the same time, Eulji Mundeok’s active skill reduces the enemy’s goal defense by 30% and causes severe harm. It helps his troops to repel the enemy invaders with ease. Great Commander to pick for any player who wants to defend their cities, including mini-farm accounts against predators.

Eulji Mundeok Summary:

  • Deals moderate damage to up to 750 against a target.
  • Reduces enemy target’s defense by 30%.
  • Increases garrison defense by 5% when serving as the garrison commander.
  • Increases infantry attack and defense by 15%.
  • Has a 10% chance to increase troops’ damage by 100% on the next turn when attacked.

Why is Eulji Mundeok the Best Infantry Commander?

  • Super easy to level up.
  • A good moderate amount of damage.
  • Awesome for neutralizing enemy attackers.
  • Strong buffs for infantry, 15% flat bonus to both attack and defense.
  • Has a small chance to deal even more damage.

What is the best Civilization for Infantry?

rome flag

It’s Rome!

There’s only one good civilization that works well with infantry commanders and it is Rome. Of course, you can play as Japan or France if you want to take advantage of the troops’ health bonus. But you won’t get traits that Rome has to offer which pretty much goes well with players who want to specialize in infantry commanders.

With Rome, you’re winning a 5 percent defense infantry bonus and marching speed. That helps a lot when you combine with infantry commanders to optimize your fighting advantages. This is a culture that I strongly recommended for infantry armies.

Conclusion

And that’s all Governors! I hope you can find this guide useful and helpful in order to customize your own commander roster. This guide is intended to help you determine which leader to invest in and which one to combine with to improve your ability to compete in battles against other teams.

If you don’t agree with these ranked officers, please feel free to comment below and we’ll have a discussion. We look forward to this in order to promote the informed and professional Rise of the Kingdoms culture. Happy governing, governors!

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