All of the Septimus’s information, guide, gears, and masteries building tips.
Basic Information
- Overview
- Stats (6★)
- Ratings
- Faction: Banner Lords
- Rarity: Legendary
- Role: Attack
- Affinity: Spirit
- HP: 13,710
- ATK: 1,674
- DEF: 991
- SPD: 102
- C.RATE: 15%
- C.DMG: 63%
- RESIST: 30
- ACC: 0
★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★★ Clan Boss
★★★★★ Minotaur’s Labyrinth
★★✰✰✰ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak
★★★★★ Void Keep
★★★★★ Force Keep
★★★★★ Spirit Keep
★★✰✰✰ Magic Keep
Septimus’s Skills
Behead [ATK]
Attacks 1 enemy. Grants an Extra Turn and reset the cooldown on this Champion’s Holy Sword Skill if the target is killed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Holy Sword [ATK] [Enemy MAX HP] (Cooldown: 4 turns)
Attacks 1 enemy. Will ignore [Shield] and [Block Damage] buffs. Damage increases according to enemy MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Giant Killer (Passive)
Each attack has a 30% chance of increasing the duration of all debuffs on the target by 1 turn. Damage inflicted by each attack increases by 30% if the enemy’s current HP is over 50%.
Aura
Increases Ally ATK in all Battles by 23%
Best Gears for Septimus
- Arena/Campaign/Faction Wars
- Dungeons/Clan Boss
Equipments
- 2 Offense Set, 1 Speed Set
Stat Priority
- Attack%, Critical Rate, Critical Damage, Speed, Accuracy
- Weapon (ATK)
- Helmet (HP)
- Shield (DEF)
- Gauntlets (Critical Rate)
- Chestplate (Attack%)
- Boots (SPD)
- Ring (Attack)
- Amulet (Critical Damage)
- Banner (ACC)
Equipments
- 1 Lifesteal Set, 1 Speed Set
Stat Priority
- Attack%, Critical Rate, Critical Damage, Speed, Accuracy
- Weapon (ATK)
- Helmet (HP)
- Shield (DEF)
- Gauntlets (Critical Rate)
- Chestplate (Attack%)
- Boots (SPD)
- Ring (Attack)
- Amulet (Critical Damage)
- Banner (ACC)
Best Masteries for Septimus
Arena, Campaign, Clan Boss, Dungeons, Faction Wars
Hi, Septimus doesn’t need ACC