All of the Excruciator’s information, guide, gears, and masteries building tips.
Basic Information
- Overview
- Stats (6★)
- Ratings
- Faction: Demonspawn
- Rarity: Epic
- Role: Attack
- Affinity: Magic
- HP: 12,720
- ATK: 1,597
- DEF: 859
- SPD: 96
- C.RATE: 15%
- C.DMG: 60%
- RESIST: 30
- ACC: 0
★★★✰✰ Campaign
★★★★✰ Arena Defense
★★★★✰ Arena Offense
★★★✰✰ Clan Boss
★★★★✰ Minotaur’s Labyrinth
★★★✰✰ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★★★✰ Dragon’s Lair
★★★★✰ Ice Golem’s Peak
★★★★✰ Void Keep
★✰✰✰✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep
Excruciator’s Skills
Flicker Strike [ATK]
Attacks 1 enemy. Damage increases by 20% while attacking under a [Veil] buff. Heals this Champion by 25% of the damage inflicted while attacking without a [Veil] buff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Neck Snapper [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Damage increases by 35% while attacking under a [Veil] buff. While attacking under a [Veil] buff, enemies killed by this skill cannot be revived. While attacking without a [Veil] buff, fully depletes the target’s Turn Meter and fills this Champion’s Turn Meter equal to the amount the target loses. Can only decrease the Turn Meter by up to 50% against Bosses. This Turn Meter decrease cannot be resisted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Invisible Predator [Passive]
Places a [Veil] buff on this Champion for 1 turn at the beginning of each Round. Places a [Veil] buff on this Champion for 1 turn each time they kill an enemy.
Best Gears for Excruciator
- Arena/Campaign/Faction Wars
- Dungeons/Clan Boss
Equipments
- 1 Retaliation Set, 1 Speed Set
- 2 Offense Set, 1 Speed Set
Stat Priority
- Attack%, Critical Rate, Critical Damage, Speed, Resist
- Weapon (ATK)
- Helmet (HP)
- Shield (DEF)
- Gauntlets (Critical Rate)
- Chestplate (Attack%)
- Boots (SPD)
- Ring (Attack)
- Amulet (Critical Damage)
- Banner (RESIST)
Equipments
- 1 Lifesteal Set, 1 Speed Set
Stat Priority
- Attack%, Critical Rate, Critical Damage, Speed, Resist
- Weapon (ATK)
- Helmet (HP)
- Shield (DEF)
- Gauntlets (Critical Rate)
- Chestplate (Attack%)
- Boots (SPD)
- Ring (Attack)
- Amulet (Critical Damage)
- Banner (RESIST)