All of the Hurler’s information, guide, gears, and masteries building tips.
Basic Information
- Overview
- Stats (6★)
- Ratings
- Faction: Lizardmen
- Rarity: Rare
- Role: Attack
- Affinity: Force
- HP: 14,700
- ATK: 1,432
- DEF: 617
- SPD: 96
- C.RATE: 15%
- C.DMG: 57%
- RESIST: 30
- ACC: 0
★✰✰✰✰ Campaign
★★★✰✰ Arena Defense
★★★✰✰ Arena Offense
★★★✰✰ Clan Boss
★★✰✰✰ Minotaur’s Labyrinth
★★✰✰✰ Spider’s Den
★★✰✰✰ Fire Knight’s Castle
★★✰✰✰ Dragon’s Lair
★★✰✰✰ Ice Golem’s Peak
★★★✰✰ Void Keep
★★★✰✰ Force Keep
★★★✰✰ Spirit Keep
★★★★★ Magic Keep
Hurler’s Skills
Spin Throw [ATK]
Attacks 1 enemy 2 times. Each hit has a 25% chance to ignore DEF by 50%.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +5%
Firebolt [ATK] (Cooldown: 3 turns)
Attacks 1 enemy. Removes 1 random buff from the target. Fill this Champion’s Turn Meter by 30%.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Pin Down [ATK] (Cooldown: 5 turns)
Attacks 1 enemy. Puts the target’s skills on cooldown.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Aura
Increases Ally ATK in Dungeons by 21%.
Best Gears for Hurler
- Arena/Campaign/Faction Wars
- Dungeons/Clan Boss
Equipments
- 2 Offense Set, 1 Speed Set
Stat Priority
- Attack%, Critical Rate, Critical Damage, Speed, Accuracy
- Weapon (ATK)
- Helmet (HP)
- Shield (DEF)
- Gauntlets (Critical Rate)
- Chestplate (Attack%)
- Boots (SPD)
- Ring (Attack)
- Amulet (Critical Damage)
- Banner (ACC)
Equipments
- 1 Lifesteal Set, 1 Speed Set
Stat Priority
- Attack%, Critical Rate, Critical Damage, Speed, Accuracy
- Weapon (ATK)
- Helmet (HP)
- Shield (DEF)
- Gauntlets (Critical Rate)
- Chestplate (Attack%)
- Boots (SPD)
- Ring (Attack)
- Amulet (Critical Damage)
- Banner (ACC)