All of the Miscreated Monster’s information, guide, gears, and masteries building tips.
Basic Information
- Overview
- Stats (6★)
- Ratings
- Faction: Knight Revenant
- Rarity: Epic
- Role: HP
- Affinity: Magic
- HP: 22,965
- ATK: 958
- DEF: 815
- SPD: 95
- C.RATE: 15%
- C.DMG: 50%
- RESIST: 45
- ACC: 0
★★★★★ Campaign
★★★★★ Arena Defense
★★★★★ Arena Offense
★★★★✰ Clan Boss
★★★★★ Minotaur’s Labyrinth
★★★★★ Spider’s Den
★★★★★ Fire Knight’s Castle
★★★★★ Dragon’s Lair
★★★★★ Ice Golem’s Peak
★★★★★ Void Keep
★★★✰✰ Force Keep
★★★★✰ Spirit Keep
★★★★✰ Magic Keep
Miscreated Monster’s Skills
Meaty Fists [HP]
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a [Stun] debuff for 1 turn. Has a 50% chance of placing a 60% [Decrease DEF] for 1 turn if the [Stun] debuff is placed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Lightning Storm [HP] (Cooldown: 4 turns)
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Places a [Shield] buff on all allies for 3 turns equal to 25% of the damage inflicted.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 6: Cooldown -1
It’s Alive (Cooldown: 6 turns)
Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns. Heals this Champion by 50% of their MAX HP. Places a 15% [Continuous Heal] buff on this Champion for 3 turns.
Level 1: Cooldown -1
Level 2: Cooldown -1
Spooky Groan [Passive]
Places a [Fear] debuff on the attacker for 1 turn whenever an ally is attacked while under an [Ally Protection] buff.
Aura
Increases Ally HP in the Arena by 33%.
Best Gears for Miscreated Monster
- Arena/Campaign/Faction Wars
- Dungeons/Clan Boss
Equipments
- 3 Life Set
Stat Priority
- Defense%, HP%, Speed, Accuracy, Resist
- Weapon (ATK)
- Helmet (HP)
- Shield (DEF)
- Gauntlets (DEF% / HP%)
- Chestplate (DEF% / HP%)
- Boots (SPD)
- Ring (DEF / HP)
- Amulet (DEF / HP)
- Banner (ACC / RESIST)
Equipments
- 3 Life Set
Stat Priority
- Defense%, HP%, Crit Rate, Speed, Accuracy
- Weapon (ATK)
- Helmet (HP)
- Shield (DEF)
- Gauntlets (Defense% / HP% / Crit Rate)
- Chestplate (DEF% / HP%)
- Boots (SPD)
- Ring (DEF / HP)
- Amulet (DEF / HP)
- Banner (ACC)
This is just an awesome place thank you
Thank you a lot!
Hey just curious why you use Master hexer. It doesn’t work on stun. Wouldn’t sniper make more sense