Quick guide to defeating the boss Kuldath (Magma Dragon) in Raid Shadow Legends Doom Tower!
Kuldath Skills
Skill | Description |
Brand With Weakness | Attacks 1 enemy. Decreases the target’s Turn Meter by 50%. Will target enemies under (Hex] debuffs. Damage based on: [ATK] |
Overburn | Attacks all enemies. Instantly activates any (HP, Burn] debuffs on each target and decreases the duration of those [HP Burn] debuffs by 1 turn. Damage based on: [ATK] |
Stoke the Flames | Attacks all enemies. Places a [HP Burn] debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a [HP Burn] debuff.
Also places a [Hex] debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked. Damage based on: [ATK] |
Lethal Lava [Passive] | Instantly places a (Hex] debuff for 4 turns on an enemy whenever they remove a (Hex] debuff from themselves or an ally.
Will ignore [Block Damage], [Shield], and [Unkillable] buffs and will ignore 100% of DEF when attacking enemies under (Hex] debuffs. Instantly removes any [HP Burn] debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% (Continuous Heal] for 2 turns. |
Invincible Scales [Passive] | Immune to [Stun), [Freeze], [Sleep], [Hex], [Block Active Skills], [Block Passive Skills], [Fear], (True Fear], and [Decrease SPD] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects. |
Almighty Strength [Passive] | Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss. |
How to Defeat Kuldath
Kuldath is extremely deadly, able to use [Hex] debuffs to ignore your Champion’s DEF and tear through your team.
If you let him, that is – Kuldath the Magma Dragon isn’t immune to (Provoke] debuffs. Bring your toughest (Provoke) Champions and he’ll forget all of his other powers. If you don’t have any [Provoke] Champions that are tough enough, you can equip a Champion with a Taunting Artifact Set to get the job done.
Make sure you don’t bring any Champions that place [HP Burn] debuffs, as Kuldath can heal himself by replacing the [HP Burns) with [Continuous Heal] buffs. As always, Champions with [Decrease DEF]/[Decrease ATK] will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits.
It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with (Ally Protection), as your (Provoke] Champion will need help to keep taking those massive hits at higher Stages.