Kuldath (Magma Dragon) Guide

Quick guide to defeating the boss Kuldath (Magma Dragon) in Raid Shadow Legends Doom Tower!

raid shadow legends kuldath

Kuldath Skills

Skill Description
Brand With Weakness Attacks 1 enemy. Decreases the target’s Turn Meter by 50%. Will target enemies under (Hex] debuffs. Damage based on: [ATK]
Overburn  Attacks all enemies. Instantly activates any (HP, Burn] debuffs on each target and decreases the duration of those [HP Burn] debuffs by 1 turn. Damage based on: [ATK]
Stoke the Flames Attacks all enemies. Places a [HP Burn] debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under a [HP Burn] debuff.

Also places a [Hex] debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.

Damage based on: [ATK]

Lethal Lava [Passive] Instantly places a (Hex] debuff for 4 turns on an enemy whenever they remove a (Hex] debuff from themselves or an ally.

Will ignore [Block Damage], [Shield], and [Unkillable] buffs and will ignore 100% of DEF when attacking enemies under (Hex] debuffs.

Instantly removes any [HP Burn] debuffs placed on Kuldath the Magma Dragon and replaces them with a 15% (Continuous Heal] for 2 turns.

Invincible Scales [Passive] Immune to [Stun), [Freeze], [Sleep], [Hex], [Block Active Skills], [Block Passive Skills], [Fear], (True Fear], and [Decrease SPD] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, and Turn Meter reduction effects.
Almighty Strength [Passive] Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.

How to Defeat Kuldath

Kuldath is extremely deadly, able to use [Hex] debuffs to ignore your Champion’s DEF and tear through your team.

If you let him, that is – Kuldath the Magma Dragon isn’t immune to (Provoke] debuffs. Bring your toughest (Provoke) Champions and he’ll forget all of his other powers. If you don’t have any [Provoke] Champions that are tough enough, you can equip a Champion with a Taunting Artifact Set to get the job done.

Make sure you don’t bring any Champions that place [HP Burn] debuffs, as Kuldath can heal himself by replacing the [HP Burns) with [Continuous Heal] buffs. As always, Champions with [Decrease DEF]/[Decrease ATK] will be of great help to make Kuldath more vulnerable to your attacks and weaken his hits.

It’s also worth bringing a Champion or two that can heal a single target, increase DEF, or spread the damage around with (Ally Protection), as your (Provoke] Champion will need help to keep taking those massive hits at higher Stages.

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